Https Pbskids Org Design Squad Games
Find a collection of activities within each guide, or search for activities by topic in Resources.
DSG Inventing Green 6-Week Club Guide
DESIGN SQUAD GLOBAL's club gives kids the chance to build fast airplanes, Earth-friendly sneakers, powerful wind turbines, and two bonus projects. The guide supplies everything you need to run a 6-week sustainability-focused club. Ages 9 - 13.
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DSG Inventing Green 12-Week Club Guide
After building fast airplanes, Earth-friendly sneakers, and powerful wind turbines during the first six sessions, kids bring a sustainability mindset to finding their own solutions to problems in their community. DESIGN SQUAD GLOBAL gives you everything you need to run a 12-week sustainability-focused club. Ages 9 - 13.
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Download PDF: Full guide (English)
Design Squad Global 6-Week Club Guide
DESIGN SQUAD GLOBAL's original engineering and invention club gives kids the chance to build earthquake-resilient structures, a helping-hand tool, and other design projects. The club guide supplies everything you need to run a 6-week program. Ages 9 - 13.
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Download PDF: Full guide (English)
Design Squad Global 12-Week Club Guide
After building earthquake-resilient structures, a helping-hand tool, and other design projects during the first six sessions, kids put an engineering and invention mindset to work designing solutions to problems in their community. DESIGN SQUAD GLOBAL gives you everything you need to run a 12-week club. Ages 9 - 13.
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Download PDF: Full guide (English)
Mission: Solar System
NASA and Design Squad Nation team up to inspire a new generation of engineers. This guide has six space-based hands-on challenges for school and afterschool programs, grades 4-8.
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Adaptive Technologies Special Collection
These media resources from MEDAL QUEST and DESIGN SQUAD help students explore how science, technology, engineering, and math support athletes with physical disabilities as they compete at elite levels.
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Time to Invent Club
The club uses fun invention challenges to spark kids' interest in science, technology, engineering, and math (STEM). It also connects them with STEM role models. Kids learn the design process, to think like inventors, and may begin to see science, technology, engineering, and math as exciting pathways for their own lives. Ages 10-12.
Download PDF: Full guide (English)
Activity Guide
Great for afterschool programs
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Educator's Guide
Works well in classrooms or afterschool programs
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Https Pbskids Org Design Squad Games
Source: https://pbskids.org/designsquad/parentseducators/guides/index.html
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